Website powered by

Level Design Lost Cave Concept and Pixel Art Asset

The assets for the mysterious lost caves were created by me during my game art specialization course offered by Michigan State University. The first module focused on Pixel Art for Video Games. Both the course and the creation of these assets were very positive experiences that gave me a fresh perspective on pixel art development for games. These were my first pixel art creations, and I hope you like them.

See more and test the demo scene at: https://carolsalvato.itch.io/mysterious-lost-cave-assets

Level Design and demonstration scene created using the assets I created throughout the first module of the specialization in art for games, whose main subject studied was pixel art.

Level Design and demonstration scene created using the assets I created throughout the first module of the specialization in art for games, whose main subject studied was pixel art.

Level Design and demonstration scene created using the assets I created throughout the first module of the specialization in art for games, whose main subject studied was pixel art.

Level Design and demonstration scene created using the assets I created throughout the first module of the specialization in art for games, whose main subject studied was pixel art.

These were the tiles, backgrounds and animations created to compose the asset and the scene created for demonstration. They were all made in pixel art.

These were the tiles, backgrounds and animations created to compose the asset and the scene created for demonstration. They were all made in pixel art.

In addition to the pixel art I created, to compose the example scene and presentation of the asset I also used 2D lighting, Unity's particle system and graph shader to build the atmosphere that I wanted to convey in the environment comprised by the assets

In addition to the pixel art I created, to compose the example scene and presentation of the asset I also used 2D lighting, Unity's particle system and graph shader to build the atmosphere that I wanted to convey in the environment comprised by the assets

The next step involved creating characters for games, which included researching references and applying the skills previously acquired in concept art, sketching, and style.

The next step involved creating characters for games, which included researching references and applying the skills previously acquired in concept art, sketching, and style.

At the beginning of the course, the first step was to learn the basic concepts of concept art, including planning and sketching, as well as defining the color palette and style.

At the beginning of the course, the first step was to learn the basic concepts of concept art, including planning and sketching, as well as defining the color palette and style.